[CS 1.6] Extra Item - Laevatein
Автор
PeTRoX
Описание
Установка
Пистолет имеет 50 патронов в обойме, пули имеют свойства взрываться при попадании в обьект. Так же пистолет имеет 2 разных режима, что бы их актировать вы должны накопить энергию.
#define WEAPON_MAX_CLIP 50
#define WEAPON_DEFAULT_AMMO 200
#define MAX_ENERGY 100 //energy to access 2-mode
#define ACTIVE1MODE_ENERGY 25 //energy to access 1-mode
#define COST1MODE_ENERGY 25 //cost of activating the field 1-mode
#define EXP_RADIUS 60.0 //radius default attack (0-mode)
#define EXP_DAMAGE1 100.0 //default damage relative to distance (0-mode)
#define EXP_DAMAGE2 150.0 //default damage relative to distance without field (1-mode)
#define EXP_DAMAGE3 325.0 //default damage relative to distance without field (2-mode)
#define TIME_BLUE_SKILL 5.0 //the duration of the blue field
#define TIME_RED_SKILL 5.0 //the duration of the red field
#define DAMAGE_BLUE random_float(5.0,15.0) //damage of the field (1-mode)
#define DAMAGE_RED random_float(30.0,35.0) //damage of the field (2-mode)
#define BLUE_RADIUS 120.0 //field distance (1-mode)
#define RED_RADIUS 150.0 //field distance (2-mode)
#define WEAPON_PUNCHANGLE 1.3 //recoil weapon
#define WEAPON_DEFAULT_AMMO 200
#define MAX_ENERGY 100 //energy to access 2-mode
#define ACTIVE1MODE_ENERGY 25 //energy to access 1-mode
#define COST1MODE_ENERGY 25 //cost of activating the field 1-mode
#define EXP_RADIUS 60.0 //radius default attack (0-mode)
#define EXP_DAMAGE1 100.0 //default damage relative to distance (0-mode)
#define EXP_DAMAGE2 150.0 //default damage relative to distance without field (1-mode)
#define EXP_DAMAGE3 325.0 //default damage relative to distance without field (2-mode)
#define TIME_BLUE_SKILL 5.0 //the duration of the blue field
#define TIME_RED_SKILL 5.0 //the duration of the red field
#define DAMAGE_BLUE random_float(5.0,15.0) //damage of the field (1-mode)
#define DAMAGE_RED random_float(30.0,35.0) //damage of the field (2-mode)
#define BLUE_RADIUS 120.0 //field distance (1-mode)
#define RED_RADIUS 150.0 //field distance (2-mode)
#define WEAPON_PUNCHANGLE 1.3 //recoil weapon
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